School signs up
A teacher registers and shares the school code.
Keep the Beat Going is a 12-month national campaign to get more AEDs into schools and community groups.
A teacher registers and shares the school code.
Enter the code, pick a nickname — no real names.
Best school run each month wins a real AED.
The song
The song behind the campaign. Turn it up, sing along — then keep the beat in the game.
Music video
Plays from YouTube. Open it in a new tab.
On phones and tablets, touch controls appear on screen automatically.
Each AED boosts your beat and score. You only need to reach the door to finish a level — but every AED you grab is extra points, so grab them all for a perfect run!
Healthy hearts refill life and help you survive the harder stages.
Ground cables, arc fences and hanging shocks cost two hearts, shrink your hero and cut jump height.
Moving electric hazards sweep platforms and punish rushed jumps.
Floor gaps drop you back to the last checkpoint at a heavy cost.
Sick hearts patrol ledges and platforms. Touch one and it costs two hearts — zap it with a bolt instead.
Burgers take 4 hits. Get too close — or zap one — and it gets angry: it steams, flashes red, then charges at you. Bounce on its head — that never hurts — or keep zapping.
Chips take 3 hits and are too spiky to stomp! They throw chips at you from a long way off. Zap them with bolts — a bolt knocks a flying chip out of the air too.
Drinks take 3 hits, and they're safe to bounce on. Squash or zap one and it spills sticky soda everywhere — step in it and you'll slow right down for a few seconds.
Big junk food is angrier: it moves faster, charges from further away, fires chips faster and takes more hits. You can run past monsters to the door, but clearing every one is worth serious points — and a boss still has to fall before its gate opens.